Season: Month: Weather: 70th Quell Champion: Kirito Miristioma, District Eleven
71st Games Day 8: Nov 28 @ noon EST
•The cBox is a privilege. If there is any abuse of the fact that we have live chat, we will remove the cBox.
•No fighting. Please keep that to private messages.
•Discussion of religious topics is prohibited.
•Spam will result in a warning.
•Keep the language to PG13.
•No advertising allowed! Keep that to the Advertising board.
•Attention members: No whips of a kinky nature allowed in cbox. Thank you.
Need help polishing up your RPing skills? Did a staff member PM you saying they recommended a couple of lessons? Here's the place!
There are sub boards for private or public lessons, private requires a password that will be given upon request. If you'd like your lessons to be private, please PM a staff member. If not, you're welcome to post in public.
Note: There has been some confusion, but regular members are NOT permitted to reply to tutoring threads under any circumstances unless they have explicit permission from the admins, and we will not give permission to any member who has not been an official tutor in the past.
Is your thread over? Has your character died, and their profile become obsolete? We don't want to delete these, as they are an important part of the THG:RPG history, so they go here instead. Please contact a staff member if you need a thread moved, and we'll put it in the appropriate board.
All advertisements & affiliation offers must be posted here and ONLY here.
Guest friendly! All sites are welcome but we must be able to link back without having to register or use a form. Please do not post if your site does not allow guests to post external links. If you double post, we'll just post back again.
When you've read the rules and are ready to make your character, click "New Thread" in this board to create a bio and post it here to get it accepted. Once it is cleared, a staff member will move it to the correct sub board.
Freeform applications are accepted as long as all the information required in our form is included in your character's bio.
Characters will be checked promptly. Please do not PM staff members or tell them on the cBox to check your character. If your character is missed during a checking spree, simply "bump" it up the board.
No one in Panem is more attached to the Games than the Capitolites who put them on. So absorbed do they become, in fact, that most of Panem's richest tier refuse to let their favorite moments go. Many reruns of Games past can be found in between regular shows- but for some, watching them on television isn't enough. These are the people who can be found at the sites of past Arenas, reenacting the most dramatic deaths and having picnics in the prettier regions. Zoos with examples of the muttations are quite popular, as are demonstrations of Gamemaker traps, and many people even enjoy dressing up as their favorite tributes.
The residents of District One have always been the subject of any of Panem's envy that isn't directed to the Capitol. Those who work make luxury items for the Capitol, but some come from rich enough families that they don't even need to work- an unheard-of dream for the lower Districts. Many of these make up for the lack of something to fill their time by becoming Careers, or training their children as such, making the tributes from One among the most-feared in the Hunger Games. Others turn to social engagements, leading a life that, though less extravagant, mirrors life in the Capitol, which even District One envies.
Of the two Districts primarily fueled by mining, District Two is unquestionably the lucky one. Why they're so much more fortunate than their District Twelve counterparts is hard to say- perhaps it's simply a matter of being close to the Capitol, perhaps it has something to do with all the Peacekeepers recently seen moving into the area, and maybe it's a more complicated result of the economy having previously been built upon a medical industry. Either way, nearly everyone agrees that District Two is second only to One in terms of luxury and the fierceness of the Careers- and, indeed, most of those who disagree hold District Two at the top.
Easily the most polluted of the Districts, and near to the smallest despite its large population, Three is home to most of Panem's high-technology workings. From computers to helicopters, District Three makes it all- but, of course, the citizens here rarely get to keep their products. A good portion, including anything even vaguely military, is shipped to the Capitol for use by government officials and Peacekeepers. Most of what remains is bought out by Capitol citizens or those from other upper Districts, leaving District Three relatively rich (so long as you're more than a lowly factory worker, of course) but nearly as technologically destitute as the middle Districts.
The only coastal District, Four knows the advantage its location gives it and has used it well to become one of the primary food production Districts. Citizens here are renowned for their skill in gathering seafood, from fish to scallops. As with any other District, nearly all of the catch is taken to the Capitol to be redistributed (mostly to Capitolites, of course), but they always have enough left over for the health of the population as a whole. Partly as a result, Four is the lowest District known for its Careers, who despite being poorer than their One and Two counterparts have proven themselves just as deadly.
For a long time District Five was the place to be if you wanted to work with animals, and remnants of this industry still remain, from scattered ranches to exotic pet breeding for the richer members of the populace. However, the time when husbandry truly dominated the economy is past, and now oil rigs and refineries are the far more common sights. Sadly, the region is becoming far more polluted than in previous years- but it's also better off financially than before, so many consider the smog an unfortunate but more than fair tradeoff.
District Six is home to the brains of Panem. Though rarely rich, the people here are also rarely poor, for their work with medicines, aerodynamics, and everything else scientific leaves them famed- and needed- by all of the country, Districts and Capitol alike. If any kind of physics-, biology-, or chemistry-related problem needs a solution, Six is generally consulted directly after or even alongside the Capitol's own scientists, and their medics are rumored to be even better than the Capitol's.
Like those of many other Districts, the denizens of District Seven make good use of their natural surroundings- in this case, the nation's most dense and expansive forests- to carve out their place in Panem's ever-efficient economy. Nearly all wood products, be it raw lumber or the softest of paper, originate here, and outside of the Capitol there is no place in Panem with finer architects.
Grateful for the wool jacket that keeps you from freezing during Panem's winters? Thank the people of District Eight, whose lives generally revolve around the creation of textiles. From harvesting the materials (cotton, wool, fur, you name it), to refining them into thread or hide, to sewing the whole sock or blanket or shirt together, Eight's denizens are undoubtedly the masters of their trade. Unfortunately for them, it's not a particularly rich business, and they face fierce economic competition from fancier Capitol garments, leaving most of the citizens fairly poor.
Before the Dark Days, District Nine comprised of hunters and foragers who lived off the spoils of the wilderness. Now, the vast forests have been closed off to all citizens, and various factories and refineries have sprung up across much of what remains of Nine's territory as the people scramble to support themselves. Where once venison was stored and smoked, raw materials from elsewhere in Panem are being made into plastics, gels, soaps, metalworking, and so forth, and it is these things that Nine has become known for- although they are not things that have made their makers rich.
Though once more intellectual, District Ten is the ranching, farming, and breeding center of Panem. Citizens here work in close correlation with their neighbors in District Eleven, helping each other with agricultural technologies and systems so that both can meet their food quotas for the Capitol and still have enough left over for themselves. Citizens here aren't exactly wealthy enough to import food from District Four, after all.
The other half of Panem's agricultural industry, District Eleven handles all of the farming. Its vast territory, probably the biggest in Panem, has only the occasional city or town and is mostly covered with orchards, fields, and other places where plants can be grown in the necessary quantities to pay the Capitol and still manage to feed the District. Easily one of the poorest Districts, Eleven is ragged even in the richest of areas (even their Town Square has the feel of being run-down), and despite being surrounded by food the people here are often hungry.
However bad the other Districts have it, not one is as poor as District Twelve. The second mining district, Twelve is responsible for dragging coal from the mountains. It's dangerous work- no one may go into the mines until they're eighteen- and offers little money, especially since most of the haul is seized by the Capitol. On the bright side, there's enough coal for fires that people don't generally freeze to death in the winter, but that's not much consolation when people drop off of starvation right and left. Very few are rich here, and those that aren't must scrape and struggle to get by.
There used to be a thirteenth district in Panem, but due to a rebellion that arose, it was destroyed. Runaways, wanderers, and avoxes are usually the only people who see these ruins, besides Capitol representatives that are sent to make sure everything is running smoothly...
A newly constructed building just outside of District 2, the Detention Center is relatively small concrete structure. The complex is primarily underground, made up of cells, peacekeeper housing, and an 'interrogation' center. Breaking out is completely impossible; breaking in would be excruciatingly difficult, and probably result in becoming one of the detainees.
For characters to meet up and duke it out; the Combat System has also been installed here. Moderate your own fights, set your own rules, if desired. This board requires a three paragraph minimum per post to maintain quality; threads that have become shorter will be moved to Just-For-Fun.