56th Hunger Games Rules
Sept 2, 2010 23:37:23 GMT -5
Post by aya on Sept 2, 2010 23:37:23 GMT -5
I. Tesserae
- Sign ups for tesserae will be held for exactly one week.
- Each tessera costs $150. You must already have the money in your account.
- You may buy a maximum of three tesserae for each of your characters.
- Buying a tessera DOES NOT guarantee you a spot in the games, although it may help.
- Members may only buy tessera for their own characters.
II. The Reaping
- You will also have one week to post in the reaping. If you do not respond to the reaping thread and you are selected, you will be marked as inactive and a volunteer tribute will be selected.
- If your character is chosen, you may choose to enter the games, or step down and allow someone to volunteer.
- Volunteering is a first come, first serve system. Once someone steps down to allow volunteering, the first person to post accepting it will be given he spot.
- Please do not post offering to volunteer before the selected tribute(s) get the chance to post. Do not post offering to volunteer unless the tribute indicates that they are possibly interested in being replaced.
- Bullying, pressuring, bribing, or blackmailing a selected tribute in order to get them to step down and let a volunteer take there place will absolutely not be tolerated. Any instances of this will result in a one week ban from the site, as well as an automatic disqualification for any of the member’s characters for the next two Hunger Games.
-Members need at least two paragraphs of decent length to volunteer. This is a roleplaying site, and we expect a post of some quality.
III. District Tokens
- To prevent confusion, your district tokens will serve as your avatars.
- If necessary, you will send a picture of your token to a staff member and it will be edited and sent back to you.
IV. Alliances
-Alliances should be declared on the designated thread at the beginning of the Games, as well as each time the alliance is updated (member joins, member leaves.) Alliances do not have to be declared as updated when a member dies.
-Alliance members will not be mandated to fight one another until the alliance splits or until only five tributes remain.
-Alliances may consist of no more than four tributes.
-Due to the nature of the Games, alliances are not permanent.
-If a tribute is mandated to fight, they may not add to their alliance until after the fight. Any additions to alliances will take effect the next day.
V. Combat
subsection A. Mandated Fights.
-A certain number of fights will be mandated daily by the Gamemakers, based on location.
-Only members already in an alliance with the tribute(s) designated to fight may participate.
-If a thread is created for a mandated fight, but no fighting starts, the tributes who do not post will be killed. If no thread is even created to fight, both parties will be killed.
-Mandated fights must end in at least one death.
-Fights not completed in one Games Day will carry on to the next, without end-of-day healing in between.
-After one person has died in a mandated fight, the others are allowed to flee; however, tributes with broken or missing legs, feet, knees, etcetera may not.
subsection B. Fighting.
-The word "Fight" should be included in the thread title, as well as the names of the tributes participating (ie: "All Things Go [Jones vs. Smith fight]")
-Each tribute participating may make one introduction post. After the introduction post, the tributes may begin fighting.
-At least one of the tributes participating needs to inform a staff member that the fight is taking place. The staff member will post once after the introductions, declaring the fight.
-The tribute attacking RPs their post as they normally would.
-At the end of the post, the tribute selects the weapon they will be using from the dropdown menu. The tribute must be using the correct weapon, or at the very least, the weapon nearest to it (ie: a tribute with a dagger would select "knife" from the list). When in doubt, ask a staff member.
-The box that appears is a number, corresponding to the wound inflicted on the opponent. You will need to refer to the Table of Injuries thread to see what injury and what damage was inflicted.
subsection C. Judging of Fights.
-All injuries correspond to a specific number value. These all count towards the tribute's Injury Score.
-Each Tribute has a Damage Tolerance of 40. Once a tribute hits 40 damage, they are dead, regardless of whether their alliance wins or loses the fight.
-Factors influencing the tribute's Injury Score are as follows: Preexisting Damage, Direct Attack Damage, and Time Delay Damage (also referred to as Turn Delay Damage).
-Preexisting Damage is the Injury Score the tribute enters the fight with. This is any damage left over from previous fights (after Decay Factor is taken into account) and random events.
-Decay Factor is the rate at which tributes' injuries heal, or rather, the amount of damaged subtracted from from the Injury Score from one day to the next. This is 1/2 the tribute's injury score.
-Direct Attack Damage is quite simply the damage done to the tributes directly from their opponents.
-Time Delay is as follows: Say you get a Deep Gash on Right Calf on your first turn. That gives you a score of 8. On your next three turns, you receive a block, a Tripped, and a Bruised Right Arm, bringing your total up to 10.5. You would add an extra 1 point for the Deep Gash on Right Calf, as it would still be stinging like no other and bleeding all over the place. This would give you an 11.5 after the four hits, rather than a 10.5.
-Time Delay in a nutshell: Any attack that counts for 6 or more damage will add more damage as turns pass.
-Fights are judges according to this system. After a certain period of time agreed upon by both parties, when one party is completely neutralized, or when the presiding staff member declares the fight over, the scores will be tallied and posted, and the result of the battle (the deaths, injuries, etc)
-Any body part that is counted as severed (ie: “Severed Left Forearm at elbow”) and then severed again, or a part that no longer exists is severed (ie: “Severed Left Forearm at elbow” and then “Severed Left Hand at wrist”) will be counted as the opposite side (ie: “Severed Left Forearm at elbow” and then “Severed Left Hand at wrist” would be “Severed Left Forearm at elbow” and “Severed Right Hand at wrist”)
Refer to This Thread for the complete list of damage scores and information on multiplied and time delay damage based on severity.
subsection D. The Bloodbath and Feasts
-In order to be considered an active part of the Games, ALL tributes must make an introduction post at the Bloodbath within the designated time period.
-All tributes wishing to receive items from the Cornucopia must participate in the Bloodbath.
-One list will be randomly generated for each tribute and posted before the Games.
-The number of items tributes receive is dependent on how much fighting they participate in, as per the below chart (for this particular Hunger Games):
-The only way to be removed from either the Bloodbath or the Feast is by voluntarily leaving or by being killed.
-All tributes who reach a Damage Score of 40 are immediately removed from the Bloodbath. (Not to be confused with last year's 30 damage cap for the bloodbath) The Damage Score is still the regular 40 for the Feast.
-All tributes who will be involved in the Feast in any way must make an opening post, in the same manner as the Bloodbath.
-When all tributes wishing to be involved have made their initial post, or after a designated period of time, a staff member will post the items that are offered at the Feast.
-In order to receive items as the Feast, a tribute must make a certain number of attacks, to be announced on the Feast thread.
-After obtaining an item, the tribute must make a certain number of posts before they can exit the Feast.
-If a tribute with an item is attacked immediately before they would have left with their item, they must either drop the item and run or continue to attack.
subsection E. Healing
-At the end of each Games Day, when each Anthem is posted, the tributes' damage scores are reduced by 1/2.
-Specific training stations may be redeemed for additional healing bonuses. Please consult the Training Stations list after it is posted to see which stations affect healing. Please note that tributes must have taken these training stations in order for the effects to apply.
-Items originating from the Capitol via Feast events may have healing benefits. Please consult with a staff member if there is any question about the healing properties of certain Capitol-orignating items.
VI. Activity
-You must post at least once with your tribute on each Games day where posting is mandatory to be considered active.
-All days are mandatory unless specified or a specific tribute receives permission from staff due to vacations, illness, etc.
-You are still required to PM the specified staff member to state your area for the next day (see Section XII.) However, it is acceptable to have another member PM your location for you, so long as their tribute is allied with yours.
-If your tribute is in a mandated fight and you do not post, your tribute will automatically lose the fight and will be killed.
VII. Muttations/Animals
-Capitol muttations will be present in the arena.
-Some muttations will be included in battles/surprise events that affect your tribute.
-Taming of animals is ONLY acceptable if it has been cleared by a staff member.
-Tributes should refer to the muttation directory thread for a list of muttations, their descriptions, locations, and the etcetera.
VIII. Training Center/Scores
- The training center will be open for one week to roleplay, which may involve making enemies and alliances.
- You have one week to send in the three training stations you have chosen to participate in AND to send your private training session (not one week for each, one week total)
- You must send your three choices of training station to Wolf Tears before you send your private session.
- In order to do specific tasks in-game, you MUST have completed the necessary training station.
- If there is a legitimate and logical reason for your character to have certain abilities without taking the station, you MUST include these in your PM deciding your stations. The staff member will reply with your accepted and/or denied abilities. If some abilities are denied, you may revise your stations list, as long as it is re-sent before your private session.
Note that not all stations may be 'exempt' -- that is, certain stations must be taken to obtain their ability.
No combat stations may be exempt.
Please refer to the designated thread for a list of training stations, as well as their uses and which may not be exempt.
A maximum of one exemption will be allowed per tribute.
IX. Interviews
- You will be given three days to do your interview, and start sponsoring activities.
- Interviews are optional, but strongly recommended.
-You may post your interview in a question-answer format or actually RP the interview.
X. Sponsorship
-Tribute accounts will be set up on a thread. Everyone starts at zero.
-Once training scores are revealed, people may start sponsoring.
-To sponsor a tribute, post a reply to the designated sponsorship thread.
-You may donate anonymously by PMming the staff member in charge of the thread.
-The money comes from your own games funds, so make sure you have enough. When you sponsor, we will remove that much from your money.
-The money then is posted in the tributes accounts.
-Daily prices will be set for every item. If a tribute finds they need to buy something, they are to check the price of that item on that day and then their account. If they have enough they may buy it.
-Items will be delivered to them via silver parachute.
XI. Winning
-The last tribute left alive is declared the Victor.
-The Victor will receive $10,000 in Board Money as a cash prize, as well as a custom title declaring them to be Victor.
-The Victor is expected to post a response on the Victor Presentation thread. All other posting is optional.
-The Victor may attend one official dinner party open to all Capitol Residents, held in their honor by President Snow.
-The Victor may go on a Victory Tour and post in each of the Districts, if desired. This is not required.
-The Victor may be called upon to appear in other plots or future story lines and may fill these positions as desired.
-Victors will be exempt from all future Reapings.
-The player who owns the Victor will not be allowed to participate in the consecutive Hunger Games, but may participate after.
XII. 56th Hunger Games Specific Rules
-Tributes may only travel to one new area per day, and this area must be bordering the area the tribute is presently at.
-Before the beginning of each Games Day, every single tribute must PM the designated staff member with the area they started at and the area they will end the day at.
-Fire can only be made from fire making tools (ie, matches) if the specific Training Station has been completed and the tribute has located firewood.
-Tributes must drink water every three days, or they will die.
-Tributes on their last day for water ("Day 0") without water will lose 10 points from their damage score.
-After finding a water source, tributes may take one day's supply of water with them per water jug.
-Tributes must eat food every five days, or they will die.
-Tributes on their last day for food ("Day 0") will lose 10 points from their damage score.
-The amount of food that may be taken with a tribute depends on the type of food.
-Tributes may take two days' supply of food from Large Game.
-If a tribute traps any small game, it's worth two days' supply of food.
-Tributes may take one day's supply of food with them if they find edible plants. The same goes for medicinal plants- if you find some, you can carry one set with you.
-Water may be found in the Creek and Lake. You may fill a water jug with water; if you do so, you can drink that water at a later date, but will have to roll another die to see how that affects you. Full water canteens are worth one use.
-Firewood may be found in the Dead Trees, Oak Forest, and Fall Trees.
-Edible plants may be found in the Oak Forest, Fall Trees, Grain Field, Lake, and Creek.
-Medicinal plants may be found in the Oak Forest, Fall Trees, Lake, and Creek.
-For where to find small and large game, check the muttation list. You may trap once per day.
subsection A. Outcomes determined by dice.
(for this subsection, refer to the out-of-combat dice rolls table)
-Water has a 1-in-3 chance of giving a tribute amoebic dysentery if it is not boiled or otherwise purified.
-Plants have a 4-in-7 chance of being poisonous if the edible plants station has not been taken (or if there is no ally present to determine if the plants are edible or not)
-There are eight different possibilities for pumpkin contents.
-Tributes with the trapping station have a 1-in-2 chance of successfully catching small game.
-Tributes without the firemaking station can still attempt to make fire, as long has they have the proper materials. The odds are 2-in-5 of them making a fire correctly. If they don't make a fire, their firemaking materials disappear (ie: one match, one bundle of firewood)
-For any other success/fail activity (ie: attempting to poison an ally, attempting to chop down a tree, etcetera) that isn’t listed, please ask a staff member for the roll.[/justify]
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