welcome to the new age ; the 9th labyrinth game [Aubergines]
Apr 8, 2014 0:05:50 GMT -5
Post by Deleted on Apr 8, 2014 0:05:50 GMT -5
THE N I N T H LABYRINTH G A M E.
_______________________________________
_______________________________________
_______________________________________
_______________________________________
Welcome to the 9th Labyrinth Game, Aubergines! The road from here on out may be bumpy since this is the first in character Labyrinth Game. Please me mindful of the rules and read them carefully before posting.
RULES:
1. There are two turns in each week of the LG. The LG lasts three days in game time, three weeks in real life time. It doesn't matter what order you post in. It only matters that you post. There are thirteen players this time, so there are thirteen posts in each turn. Do not post twice in one turn.
2. There is no usage of weapons, so no maiming or killing.
3. No teaming up with any other players.
4. Don't argue when points are deducted from your seeker or when someone else gains points and/or gets ahead of you. I will not favor myself at all, because dices are random. We're using dices to keep this fair, but the dices are not for combat. They are strictly for movement around and labyrinth.
5. If you fail to post within one turn (you have three and a half days to post), points will be deducted from your seeker. I understand that some people may be busy, so post fillers to keep the thread going.
6. You must roll a dice every time you post. Refer to the information below on dice rolls so you know what to edit into your post after you see the dice result. Example:
fvBhcowA1-49
[result here]
7. Items are strictly for point gaining, not for the seeker to use as a tool, weapon, or as anything but an object that is worth points. Each seeker has a leather satchel that contains three jugs of water (one per day) and a meager supply of food. It is optional to write about your seeker drinking and eating. Remember that no death is allowed in the Labyrinth Game.
DICE ROLLS:
Use the code [*roll range="1-49"] when rolling dices. Remove the * for the code to work.
1 - 8 = Move straight ahead.
9 - 16 = Turn right.
17 - 24 = Turn left.
25 - 27 = Spotted by another player. This is only effective if another player in that turn rolls 25, 26, or 27. If no one rolls this, then you're fine and nothing happens. You do not roll again. If multiple people roll 25, 26, or 27, then they all see each other and all of them lose points. If you are seen, the person who saw you will stamp you and you will stamp them. A purple S should be on the shoulder of your seeker after they are seen.
28 - 32 = Finds a Class Five item.
33 - 36 = Finds a Class Four item.
37 - 39 = Finds a Class Three item.
40 - 41 = Finds a Class Two item.
42 = Finds a Class One item.
43 - 45 = Caught in a simple net trap. This trap will capture the seeker and bring the seeker a few feet above the ground. The fragile rope net is tied to a pillar. The net is easy to rip open, so there is no turn delay. But if you get caught in this trap, please write about your seeker ripping open the trap in the next post.
46 - 48 = Gets caught by a tree spring trap. A tree spring trap is also known as a noose trap or a snare. A pillar acts as a tree since there aren't any trees in the labyrinth.
49 = Triggers a fox trap. If you roll this, your turn is delayed. This is the only form of maiming. This trap will not take off the seeker's foot, however the experience of having your foot stuck in the metal teeth of a fox trap is excruciating, and there will be blood.
ITEMS WORTH POINTS:
You get to decide what you find, but make sure it is one of these and keep it within the correct class! Each item has the number of points that it's worth written in black marker. Refer to the point gaining selection to see how much an item is worth.
Class Five items: A brown maple leaf, a bluejay feather, a green bandana, and a red ribbon.
Class Four items: A red rose petal, a dreamcatcher, an orange ribbon, and an eagle feather.
Class Three items: A bronze bell, a bronze cape, and a yellow ribbon.
Class Two items: A silver necklace with a single charm on the chain (the charm is a maze) and a green ribbon.
Class One item: A gold medal with a blue ribbon attached to it so that the seeker that found the item can wear it around their neck.
POINT GAINING:
One turn without being seen = 5 points gained. This won't count if you don't post.
Two turns without being seen = 10 points gained. This won't count if you don't post.
Three turns without being seen = 15 points gained. This won't count if you don't post.
Four turns without being seen = 20 points gained. This won't count if you don't post.
Five turns without being seen = 25 points gained. This won't count if you don't post.
Six turns without being seen = 30 points gained. This won't count if you don't post.
Finding a Class Five item = 10 points gained.
Finding a Class Four item = 20 points gained.
Finding a Class Three item = 30 points gained.
Finding a Class Two item = 40 points gained.
Finding a Class One item = 50 points gained.
POINT DEDUCTIONS:
Being seen by another seeker = 10 points deducted. If no one else rolls this, you do not lose 10 points, however you gain none for not being seen within 1, 2, or 3 turns (however many you haven't been seen in).
Running into a net trap = 10 points deducted.
Running into a tree spring trap/noose trap/snare = 20 points deducted.
Running into a fox trap = 30 points deducted plus a turn delay. If this happens to you on the final turn on the Labyrinth Game, you will lose 10 extra points instead of having a turn delay.
Fighting physically with another seeker = 20 points deducted.
Failing to post within one turn = 10 points deducted.
Posting more than once in one turn = 10 points deducted.
PARTICIPANTS:
Nirvana [Pogue]
Victory [Briar]
Glory [Briar]
Liberty [Ella]
Wallflower [Briar]
Temerity [Kendall]
Zeal [Dreams]
Dread [Oath]
Valor [Reasons]
Lithe [Dreams]
Charm [Kendall]
Jubilant [Lyss]
Shy [Puppy]
If you/your character is not on this list, do not post in this thread.
* = points have not been counted up for current turn.
SCOREBOARD:
Glory | 155 points |
Liberty | 130 points |
Jubilant | 125 points |
Wallflower | 125 points |
Temerity | 80 points |
Charm | 60 points |
Shy | 50 points |
Nirvana | 40 points |
Victory | 40 points |
Zeal | -50 points |
Valor | -50 points |
Dread | -50 points |
Lithe | -55 points |
CURRENT TIME: The Labyrinth Game is complete.
Alright, I think I've covered everything. Have fun, guys!^^
I'M WAKING UP
I FEEL IT IN MY BONES
A dark journey awaits me. It is not something that a ten-year-old should ever have to experience, but age doesn't matter to my family. They would ship me off into the Hunger Games at this age if they could. They wouldn't think twice. They wouldn't even blink, let alone cry. I fear for my future and for my relatives' future. We will be tainted and bruised by our parents' cruelty. The image of their disapproving stares will be burned into our minds forever. A permanent mark.
My bones are stone and my veins are ice as I approach the labyrinth. It looks dank and endless and painful. How long will I mean flailing through the dark? How long must I endure this? I will have to walk for miles through the dark for three days, out of contact with the world. I'll be alone, really alone. Maybe it will be like death. (Death is dark. Miserable. Endless. Painful.)
There will be no Wonderland for me in these three days. I will not be able to leave the world for a few moments to travel to Wonderland, a place that exists only in my head. It is an asylum, a place where I am free from my cold parents, from their harshness and their obsession with their children's training.
Fear has grasped me with its sharp claws, but I can't struggle. If I do, I'll collapse from panic. I'll crumble like an old statue, and eventually, I'll become chalk-like dust. I'm not strong, but I'm not as weak as my parents think I am. I'm strong enough to pull myself together, which may save me from curling up on the ground and bawling my eye out.
My thoughts are interrupted by the voice of my uncle, Adalricus. "Let the Labyrinth Games commence."
I don't hesitate. Without thought, I dart into the dark maze. The labyrinth is a monster; I am running right into the mouth of the monster. The labyrinth is not a murderous monster. The labyrinth is a monster that turns your insides to ice, makes you go practically insane because of fear, and haunts your every nightmare. The labyrinth is a sadistic monster that tortures, but never kills.
It is the most deadly monster of all.
I want to scream and turn back as I am engulfed by darkness, but I can't. Be stronger, Wallflower, be stronger, I tell myself. I am running blindly through the dark, wondering when I will see the sky again. Can I trust that it will really be three days? There are cracks and holes in the roof of the labyrinth, which lets just enough light in so that the inside of the labyrinth can faintly be seen. The roof is made of twigs and foliage, like the walls. The labyrinth isn't as sturdy as if appears, but if I dared to slash down the wall, I'm sure I would be beaten by my parents.
There's light in the labyrinth, but not enough light. The sun cannot kiss my hair and my skin. I won't be able to see the twinkle of the stars and the luminous moon. I won't be able to lay down and watch as the clouds form new shapes.
The farther I travel through the labyrinth, the more dread fills me.
1-49
[turns right]
Words: 542
My bones are stone and my veins are ice as I approach the labyrinth. It looks dank and endless and painful. How long will I mean flailing through the dark? How long must I endure this? I will have to walk for miles through the dark for three days, out of contact with the world. I'll be alone, really alone. Maybe it will be like death. (Death is dark. Miserable. Endless. Painful.)
There will be no Wonderland for me in these three days. I will not be able to leave the world for a few moments to travel to Wonderland, a place that exists only in my head. It is an asylum, a place where I am free from my cold parents, from their harshness and their obsession with their children's training.
Fear has grasped me with its sharp claws, but I can't struggle. If I do, I'll collapse from panic. I'll crumble like an old statue, and eventually, I'll become chalk-like dust. I'm not strong, but I'm not as weak as my parents think I am. I'm strong enough to pull myself together, which may save me from curling up on the ground and bawling my eye out.
My thoughts are interrupted by the voice of my uncle, Adalricus. "Let the Labyrinth Games commence."
I don't hesitate. Without thought, I dart into the dark maze. The labyrinth is a monster; I am running right into the mouth of the monster. The labyrinth is not a murderous monster. The labyrinth is a monster that turns your insides to ice, makes you go practically insane because of fear, and haunts your every nightmare. The labyrinth is a sadistic monster that tortures, but never kills.
It is the most deadly monster of all.
I want to scream and turn back as I am engulfed by darkness, but I can't. Be stronger, Wallflower, be stronger, I tell myself. I am running blindly through the dark, wondering when I will see the sky again. Can I trust that it will really be three days? There are cracks and holes in the roof of the labyrinth, which lets just enough light in so that the inside of the labyrinth can faintly be seen. The roof is made of twigs and foliage, like the walls. The labyrinth isn't as sturdy as if appears, but if I dared to slash down the wall, I'm sure I would be beaten by my parents.
There's light in the labyrinth, but not enough light. The sun cannot kiss my hair and my skin. I won't be able to see the twinkle of the stars and the luminous moon. I won't be able to lay down and watch as the clouds form new shapes.
The farther I travel through the labyrinth, the more dread fills me.
1-49
[turns right]
Words: 542
Wallflower Aubergine. Female. Ten years old. District Two.