92nd Mutt List & Info
Oct 14, 2022 23:41:06 GMT -5
Post by [nyte] on Oct 14, 2022 23:41:06 GMT -5
[99.9% of this is stolen from the 90th Mutt Thread. Godbless. Love y'all]
92nd Mutt Pack Mechanics
Continuing on for the 92nd Games mutts will roam the arena in packs (instead of as individual mutts). IC, mutt writers may write a mutt pack as being small or large. Mutt packs may die or simply run away when the mutt pack reaches maximum damage. It is recommended that mutt writers discuss these types of creative decisions and the overall narrative of mutt encounters with the tribute writers they are paired with, so that creative decisions are collaborative.
1. OOC, a mutt pack is a single entity.
2. A mutt pack’s HP is standardized based on the number of tributes in a fight.
- A mutt pack fighting 1 tribute has 15 HP
- A mutt pack fighting 2 tributes has 35 HP (15 times 2 tributes, with 5 bonus HP)
- A mutt pack fighting 3 tributes has 55 HP (15 times 3 tributes, with 10 bonus HP)
- A mutt pack fighting 4 tributes has 75 HP (15 times 4 tributes, with 15 bonus HP)
Note: Bonus HP is added to fights with more tributes because the more tributes there are in a fight, the faster tributes will put TD on a mutt pack. A fight with 1 tribute only has the possibility of putting 1 attack that causes TD on the mutt pack per round; a fight with 4 tributes has the possibility of putting 4 attacks that cause TD on the mutt pack per round. Upping the amount of HP for mutts in larger fights helps to balance that.
3. Instead of attacking tributes one at a time, a mutt pack will attack all tributes in a fight every time the mutt pack attacks. So if there are 4 tributes in a fight then the mutt pack will make 4 attacks each time they post, one attack on each tribute.
Note: Mutt writers should order the tributes assigned to each dice roll within a post according to initiative. For example, in a fight with four tributes the first dice roll in a post should be assigned to the tribute with the highest initiative, the second dice roll in a post to the tribute with the second highest initiative, the third dice roll in a post to the tribute with the third highest initiative, and the last dice roll in a post to the tribute with the lowest initiative. This helps to prevent dice tampering.
4. Like in a finale, instas in a mutt fight will count for 10 damage. A mutt pack cannot insta a tribute, but a tribute also cannot insta a mutt pack.
Note: The core reasoning behind this is that the removal of instas is likely to increase the overall total of damage dealt by mutts. Tributes can still die to mutts, but the focus is on accumulated damage. In this context the removal of the random possibility of an insta death is exchanged for the randomness of increased accumulated damage, which later goes on to influence targets chosen in tribute versus tribute fights, hopefully helping to prevent some situations of OOC bias. Additionally, this rule opens up new creative possibilities for tributes to survive unique damage situations, like the loss of an eye or having their skull cracked.
Please note that the overall goal of the GMs is to minimize tribute deaths via mutts, while maximizing the damage dealt to tributes and the variety of tributes that take damage.
Additionally, by standardizing mutt HP and by having all tributes be attacked every turn, tributes should know what to expect from mutt fights. These mechanics also aim to prevent various possibilities of bias in both mutt writers and GMs.