96th Non-Combat Rolls
Jan 16, 2024 13:23:26 GMT -5
Post by eulalie blake 1a 🍒 tris on Jan 16, 2024 13:23:26 GMT -5
Table of Contents
General:
I. Drinking Unpurified Water
II. Using Medicinal Plants (without Plants Station)
III. Animal Trapping (with Trapping Station)
IV. Animal Trapping (without Trapping Station)
V. Firemaking (without Firemaking Station)
VI. Fishing (without Trapping Station)
VII. Eating Caught Fish (without Trapping Station)
VIII. Fishing (with Trapping Station)
96th Specific:
IX. Generator Repair
X. Generator Damaging
XI. Find a Familiar
XII. Mountable Creature (with lasso)
XIII. Mountable Creature (without lasso)General
Drinking Unpurified Water [*dice=3]
1 Safe
2 Amoebic Dysentery (+15 Damage)
3 Safe
Medicinal Plant Use (without station) [*dice=7]
1 No Effect
2 Medicinal (-1 Damage)
3 Hallucinogenic (+5 Damage)
4 Poisonous (+20 Damage)
5 Medicinal (-1 Damage)
6 Moderately Toxic (+15 Damage)
7 Hallucinogenic (+5 Damage)
8 Fatal (Death)
9 Medicinal (-1 Damage)
10 Medicinal (-1 Damage)
*Tributes under effect of hallucinogens will suffer the effects into the following day; if attacking, the tribute must roll a dice to see who they attack (including themselves). GMs will provide the dice.
Animal Trapping (with station) [*dice=2] (x3 daily)
1 Success
2 Failure
Animal Trapping (without Trapping Station) [*dice=10] (x3 daily)
1-7: Failure
8-10: Success
Firemaking (without station) [*dice=5]
1 Failure
2 Success
3 Failure
4 Success
5 Failure
Fishing (without Trapping Station) [*dice=12] (x3 daily)
1 1 Fish
2 None
3 None
4 Equipment Lost
5 1 Fish
6 None
7 None
8 None
9 Equipment Lost
10 1 Fish
11 1 Fish
12 2 Fish
Eating Caught Fish (without Trapping Station) [*dice=5]
1 Clean
2 Clean
3 Mercury Poisoning
4 Clean
5 Clean
*Mercury Poisoning will add 5 damage every day from that point on unless cured with antidote.
Symptoms: Inability to sleep, bleeding gums, cramps, chest pain, headaches, etc.
Fishing (with Trapping Station) [*dice=12] (x3 daily)
1 1 Fish
2 None
3 1 Fish
4 None
5 1 Fish
6 1 Fish
7 2 Fish
8 None
9 Equipment Lost
10 3 Fish
11 1 Fish
12 2 Fish96th Specific
Generator Repair [*dice=10] (x2 daily)
1 Failure to Repair, takes 2 electrocution damage
2 Failure to Repair, takes 2 electrocution damage
3 Failure to Repair
4 Failure to Repair
5 Success
6 Success
7 Success
8 Success
9 Success
10 Success
Generator Damaging [*dice=5] (x1 daily)*
1. Tribute Successfully breaks generator
2. Tribute fails at breaking generator and cuts themself on a corner for +3 damage
3. Tribute fails at breaking the generator
4. Tribute fails at breaking the generator
5. Tribute fails at breaking the generator
*If a generator is damaged after being repaired, it must be repaired again to access the connected secondary location
Find A Familiar [*dice=24] (x1 daily)*
*Rolling amount will change based on how many familiars are available to be claimed
Mountable Creature (with lasso) [*dice=2]
1 Success
2 Failure
Mountable Creature (without lasso) [*dice=4]
1 Success
2 Failure
3 Failure
4 Failure