96th New/Updated Training Stations
Jan 26, 2024 13:03:36 GMT -5
Post by umber vivuus 12b 🥀 [dars] on Jan 26, 2024 13:03:36 GMT -5
All changes/new information denoted with red text
Poison | Allows a tribute to use poisonous plants/items to coat their weapons. Provided a tribute has the necessary supplies to create poison (poisonous plants or other poison items collected from the arena), they will be able to attack with poison within their mandate. Poison will remain on the weapon for the first three attacks a tribute makes. For each of those attacks that break skin, their opponent will take +1 poison damage, and will receive the poisoned status effect the next Games day, requiring them to receive an antidote to heal themselves. As of the 96th Hunger Games: A tribute may only collect/use poisonous plants up to 3 times per Games. This means that on three separate games days, a tribute may implement the use of Poison as described above. -- While the poison station was largely popular among those who got to use it, we felt that it was able to be used way too frequently and ultimately created a very large, unwinnable gap between tributes who used it and tributes who did not. Rather than forcing everyone to take up a station spot with Poison, we made it so that the station seems slightly less necessary for survival in a Games while making its effects still very helpful. |
Vengeance | This station will not be available in the 96th Hunger Games. |
Justice | "Did you kill Enigma Lane?" Tributes who select this station may choose one fellow tribute prior to the Bloodbath and one after the Bloodbath that they are "bonded" with, and will receive the following damage adjustments as a result: If the bonded tribute dies in the same fight as a Justice user: The tribute will receive a +3 damage boost to their next attack, with the stipulation that their attack is on the bonded tribute's killer. If a Justice user sees the bonded tribute in the Anthem: The tribute will receive a +2 to their first attack the next Games day, no matter who they attack. Boosts tied to this station are mutually exclusive: if a Justice user's bonded tribute dies in their fight and the +3 damage boost is utilized, they will not receive the +2 damage boost the next day. -- Bonded tributes will no longer receive a blanket -1 to all attacks made on tributes they are bonded with. This change is to help with the balancing of mandated fights. |
Plants | Tributes will be able to identify plant life within the arena, allowing them to collect bundles of specific plants. As of the 96th Hunger Games: Once per day, a tribute may collect one bundle of either edible or medicinal plants. -- This station will function separately from the Poison station. Those who only have the plants station cannot collect poison anymore and those who only have the poison station cannot collect edible or medicinal plants anymore. |
Endurance | Allows tributes to move two areas rather than one, but only once every other day. Alternatively, a tribute may opt to heal an additional -3 damage in maintenance instead of the additional location movement option. -- Buffing this perk as one of the few defensive options: rather than being accessible every three games days, it will now be accessible every other games day, and the healing has been increased from -2 to -3 |
Camouflage | Once every two days, a tribute may opt to utilize this station and "camouflage" themselves prior to a fight. The tribute must notify GM's prior to the next day's anthem that they are utilizing this station. This will guarantee that the first attack made against the tribute will be considered a miss, collectively dealing 0 damage. The camouflage status effect immediately ends once the user attacks, and can only last one round maximum. As of the 96th Hunger Games, tributes will no longer be moved to the bottom of turn order for using this station. This station will no longer be active during 1v1 fights. Insta’s cannot be blocked using this perk, even if activated. Use of this station will no longer be publicly noted in the anthem. Instead, the tribute who used the station will notify the fight as of their first post in the fight. If the tribute in question has already been attacked by this point, the first attack made against them will be reduced to 0 damage and the tribute may attack as normal. If the tribute has not already been attacked in the round then attacking another tribute or performing any secondary actions such as lassoing, lighting tar, or using any special items will cancel the effects of their camo for the rest of the round, meaning anyone who posts after them in the round may hit them and have the damage count. As of the second round of a fight, all camouflage is inactive. -- This station is undergoing a lot of big changes this Games. We have removed the ability to use camo during a 1v1, as it essentially renders the station useless and wastes time. Enemy alliances will no longer be able to tell who outside of their alliance has used camo for a fight beforehand, as it will no longer be noted in anthem and initiative order will no longer be changed. To keep this balanced, camo may not block insta’s. |
Light Step | You are 2x less likely to trigger tribute-made traps. Additionally, as well as attacking normally in a post, once per fight a tribute may attempt to ‘dodge’ an attack made against them. The attack must have been made against the tribute in the round in which they are trying to dodge it. A 'round' in this instance is defined as 'between a tribute's posts', meaning if someone attacks you after your first post, you may attempt to dodge this attack in your next post. A tribute may NOT use this and self defense on the same attack or within the same post. Insta’s cannot be dodged. In order to attempt to dodge, a tribute will roll a 1-10 dice BELOW any attacks made in the post. 1-4: the tribute is not successful in dodging the attack in question and takes the full amount of damage 5-10: the tribute dodges the attack in question, reducing the damage to 0 -- We wanted to make sure that additional defensive options which would take effect in the moment could be made available to tributes, as many of the current options only take effect as of tribute maintenance which requires the tribute to live through the fight before getting any healing. |
NEW:
Timing | Three times per Games, tributes with this station may request to be moved to the BOTTOM of turn order. Once per Games, tributes with this station may request to be moved to the TOP of turn order. This must be sent ahead of a given Games Day’s anthem (ideally when sending in location.) If it is sent once mandates have been decided, GM's reserve the right to deny the use. -- To make up for the removal of the camo function which moved tributes to the bottom of turn order, the Timing station is a station devoted entirely to initiative. |