Non-Combat Dice Rolls
Sept 19, 2011 20:25:52 GMT -5
Post by ᕙʕ•ᴥ•ʔᕗ on Sept 19, 2011 20:25:52 GMT -5
-Water has a 1-in-3 chance of giving a tribute amoebic dysentery if it is not boiled or otherwise purified.
-Plants have a 4-in-7 chance of being poisonous if the edible plants station has not been taken (or if there is no ally present to determine if the plants are edible or not)
-Tributes with the trapping station have a 1-in-2 chance of successfully catching small game.
-Tributes without the firemaking station can still attempt to make fire, as long has they have the proper materials. The odds are 2-in-5 of them making a fire correctly. If they don't make a fire, their firemaking materials disappear (ie: one match, one bundle of firewood)
-For any other success/fail activity (ie: attempting to poison an ally, attempting to chop down a tree, etcetera) that isn’t listed, please ask a staff member for the roll.
Please make a note of what you are trying to accomplish before you post, in the same manner that you would specify who you attack in combat, ie:
[[drinks unboiled water]]
[*dice=3]
Water [*dice=3]
1 Safe 2 Amoebic Dysentery (+25 Damage) 3 Safe
**59TH SPECIFIC: This only applies to drinking water from the river after breaking the ice, as all other water comes from snow that MUST be melted and boiled over a fire to be drank.
Edible Plants [*dice=7]
1 Fatal (Death) 2 Safe 3 Near-Fatal (+30 Damage) 4 Safe 5 Poisonous (+20 Damage) 6 Safe 7 Mildly Toxic (+15 Damage)
Medicinal Plants [*dice=7]
1 No Effect 2 Medicinal (-1 Damage) 3 Poisonous (+20 Damage) 4 Medicinal (-1 Damage) 5 Mildly Toxic (+15 Damage) 6 Fatal (Death) 7 Medicinal (-1 Damage)
Trapping [*dice=2]
1 Success 2 Failure
Firemaking [*dice=5]
1 Failure 2 Success 3 Failure 4 Success 5 Failure
Breaking Ice at River (allows you to fish/collect water) [*dice=6]
1 You fell in! 2 Success 3 The ice is too thick 4 Success 5 Success 6 The ice is too thick
**Falling in results in mild hypothermia, +8 damage.
Fishing in the River (Must have spear, fishing line, or fishing net) (**59TH SPECIFIC: Must have broken ice first) [*dice=12]
1 1 Fish 2 None 3 None 4 1 Fish 5 2 Fish 6 None 7 None 8 None 9 Equipment lost 10 3 Fish 11 1 Fish 12 2 Fish
*one fish can feed one person for one day.
Eating Fish [*dice=4]
1 Clean 2 Clean 3 Mercury Poisoning 4 Clean
*Mercury Poisoning will add 5 damage every day from that point on.
Symptoms: Inability to sleep, bleeding gums, cramps, chest pain, headaches, etc.
Mushrooms (no plants station) [*dice=7]
1 Fatal (Death) 2 Safe 3 Toxic, seizure induced (+30 Damage) 4 Safe 5 Poisonous, excessive vomiting and high fever induced (+20 Damage) 6 Safe 7 Hallucinogenic, tribute incapacitated† (+5 Damage)
†An incapacitated tribute would not be able to flee from a fight, and would deal 2/3 power damage if fighting. All attempts at medicine, finding other food, lighting a fire, etc would fail for the rest of the day.
Digitamoles Toe-Eating Table [*dice=15]
Number Damage Number Damage 1 miss 0 2 miss 0 3 miss 0 4 miss 0 5 miss 0 6 One Toe 5 7 One Toe 5 8 Two Toes 7 9 Two Toes 7 10 Three Toes 9 11 Three Toes 9 12 Four Toes 11 13 Four Toes 11 14 Five Toes 13 15 Five Toes 13