Non-Combat Dice Rolls
Sept 20, 2012 23:17:21 GMT -5
Post by cameron on Sept 20, 2012 23:17:21 GMT -5
-Water has a 1-in-3 chance of giving a tribute amoebic dysentery if it is not boiled or otherwise purified.
-Plants have a 4-in-7 chance of being poisonous if the edible plants station has not been taken (or if there is no ally present to determine if the plants are edible or not)
-Tributes with the trapping station have a 1-in-2 chance of successfully catching small game.
-Tributes without the firemaking station can still attempt to make fire, as long has they have the proper materials. The odds are 2-in-5 of them making a fire correctly. If they don't make a fire, their firemaking materials disappear (e.g. one match, one bundle of firewood)
-For any other success/fail activity (e.g attempting to poison an ally, attempting to chop down a tree, etcetera) that isn’t listed, please ask a staff member for the roll.
Please make a note of what you are trying to accomplish before you post, in the same manner that you would specify who you attack in combat, e.g.
[[drinks unboiled water]]
[*dice=3]
Water [*dice=3]
1 Safe 2 Amoebic Dysentery (+25 Damage) 3 Safe
Edible Plants [*dice=7]
1 Fatal (Death) 2 Safe 3 Near-Fatal (+30 Damage) 4 Safe 5 Poisonous (+20 Damage) 6 Safe 7 Mildly Toxic (+15 Damage)
Medicinal Plants [*dice=7]
1 No Effect 2 Medicinal (-1 Damage) 3 Poisonous (+20 Damage) 4 Medicinal (-1 Damage) 5 Mildly Toxic (+15 Damage) 6 Fatal (Death) 7 Medicinal (-1 Damage)
Trapping [*dice=2]
1 Success 2 Failure
Firemaking [*dice=5]
1 Failure 2 Success 3 Failure 4 Success 5 Failure
Fishing
[*dice=12]
1 1 Fish 2 None 3 None 4 1 Fish 5 2 Fish 6 None 7 None 8 None 9 Equipment lost 10 3 Fish 11 1 Fish 12 2 Fish
*one fish can feed one person for one day.
Eating Fish [*dice=5]
1 Clean 2 Clean 3 Mercury Poisoning 4 Clean 5 Clean
*Mercury Poisoning will add 5 damage every day from that point on.
Symptoms: Inability to sleep, bleeding gums, cramps, chest pain, headaches, etc.