Hosted Hunger Games (Working title)
Oct 6, 2013 0:19:57 GMT -5
Post by mistfire333 on Oct 6, 2013 0:19:57 GMT -5
Hello, I am Mistfire333. As some (most likely few) may know, I hail from The Hunger Games Wiki. On the wiki blogs, we create things some like to call "User Games". In these, it works in a simple "Read, give advice/sponsor items, and wait" format. These work in a very flexible format, leaving victory to only those who deserve it.
The basic rules apply, but when it comes to a storyline there are no real limits. However, logic does apply so there cannot be any stupid advantages unless requested by the creator and the games' theme. Normal character bio's can be used, or you can fill out the template which is must friendlier to read. For example, a template used for my main tribute Mist Scorchil
Name: Mist Scorchil
Age: 14
Gender: Male
District: 7/8
Weapon: Axe/Tomahawk, Dagger, Hidden Blade (If he can find a way to craft one)
Appearance: 5'11 with brown messy hair that reaches a bit past his neck. He has gold highlights on his bangs and his eyes are a hazel brown. A calm look on his face follows.
Personality: Calm, collected. He is confident and has the heart of a warrior.
Backstory: Mist Scorchil, the newest of Panem's heroes. His life began in a curious way though, having Aztec roots that are explicitly shown in his last name's "click" at the end. He was born down south in Mexico but shares no memories of life there, and his mother migrated to District 7 after his father moved there during the rebellion. They left to 7 expecting a higher status, but didn't know they were a rebel family and thus they were sucked into the games. However, Mist was a curious looking child, living most of his youth under an odd lifestyle of quoting things other children didn't understand and having a temper against liars and those who disresespect those who need respect in the first place.
His experience with axes originated from a childhood habit of losing his temper. Bullies kept stealing his things behind his back, only to have him find out where they are the hard way. But one day, Mist caught them red handed and in anger he took the pair of scissors they were going to steal from him and threw them like a tomahawk into the wall, creating a small but deep hole. This bought a "weirdo" sort of attention to him, but they didn't know the abuse he was going through. At this moment, Mist knew that there are certain types of people you can trust, and ceratin types of people you can't. He then started watching the games, and through this he gained a hatred for the careers, picturing them like the "popular kids in school" or the bullies that harassed him so much, earning the heart of a pure anti-career.
He began middle school under many rude names, up to the point where he forced his parents to move him to a different school after pulling out a switchblade on a bully, the rebel he was back then. In his new school, he dominated the social ladders with the small, but loud and proud, group of friends he made there. He bought a new kind attention to him, without any rude names or pasts to chase him into another rut. He wasn't power hungry, but he felt at peace in his life. He went on many camping trips with his friends, thus influencing a survivalist side to him after being able to light fires easily, make traps for small animals to get meat, and so on. At night during these trips, he would climb the trees and whittle a helmet or two that raised craftmanship, making him a talented camper and crafter.
Then, one day the mayor's child ate nightlock berries. Mist originally had no idea what to do, but then his survivalist and Aztec instincts kicked in and he ordered someone to bring him milk and herbs right away. This managed to slow down the process of the nightlock berries with the milk, and only caused severe fever but no death thanks to the herbs. Mist wasn't anyone special, but he proved he was a good person after all.
Now, he was reaped. He ended up being an average kid in his district, a good kid with his flaws and strengths, and a good chance of survival. Mist will be expected to engulf his enemies in the flammable mist that is the embodiment of his will to live, and that very will to live will ignite them. He is a force to be reckoned with in the games, and has potential to either have a heroic victory, or a miserable death. I present to you; Mist Scorchil. The Burning Mist.
Strengths: He has a newfound will to fight and win. He is also skilled in survivalist abilities, combat and dodging attacks such as arrows or swipes from a blade. He also has good stamina, so it will take more than just a stab or two to the back to take him out. His skills in crafting can also help him improvise some weapons and maybe even some wooden armor in case he can't loot the cornucopia and has to go make his own things. He is also good at lifting things and runs fast.
Weakness: Mist provokes people easily into attacking him regardless of him being an armed tribute or not, and he has a serious temper against traitors, so he might not be able to measure how bad the revenge he would want so badly for a fallen ally could endanger him and his allies. He also wants to lead the anti-careers, painting a target on his back bigger than the rest of the anti-careers.
Bloodbath Strategy: Nobody is going to notice him if he plays dead with all the cannons going off. He don't care how long it takes either but once the cornucopia is mostly evactuated or things are safe enough, He'll snap every sucker who comes too close's neck and run away with what he can get to his alliance who will stay hidden in case of failure. If he has a weapon nearby however, he'll grab that and a backpack then run away.
Games Strategy: Lead the alliance in and out of dangers, having each member specialize in what they alliance will need and the odd ones out serving as the backup tributes. He'll plan on taking out careers with a series of traps along the paths they take to slowly pluck them off faster than the alliance itself, making a confrontation between the two alliances the last confrontation with hopes of the anti-careers coming out victorious. He'll craft weapons and/or armor to whoever needs it.
Feast Strategy: Go out with every alliance member in rank formation, grab the things and scatter from that point on in small groups of each member's desired tributes.
Token: A pocketwatch chain that his ancestor used in the civil war.
Interview Angle: Keep a kill-happy look and joke about dying every now and then. Give the audience what they want.
Mentor Advice: Don't be a hero, be a warrior. Come home in a ride with cheers, not a coffin with tears. If you're outnumbered, negotiate. If that doesn't work, run. You got a high training score Mist, make it mean something.
What was shown above shows a normal template. Depending on the host, you might be required to add special information like fears or overall views on something. Sometimes, they might just want a name, district, and weapon. The storylines in these games are normally depicted as normal panem, but some take place in a panem that carries 15 districts. Another might have the capitol as a district to be reaped. However, when someone is truly being creative, it might be somehow applied into casual real life situations!
I can provide links to examples of each type of games. But to continue, I shall present to you how a host would work in this.
The host is basically the gamemaker, the one who kinda decides the victor in a way that still feels like the hunger games. It's up to them to not let a Mary Sue win just because their friend made it. They design everything; the arena, the twist (if it's a quell or alternate dimension) and most importantly, they write the games.
Hosts can choose what to include, but requirements for any games is the arena, the tribute list, how many tributes a user can have (normally 4), alliances, a death chart and overall the story. A good games might throw in training sessions or reapings, interviews or chariot rides if they have the time or ideas. Another thing the hosts are in charge of is capturing the tribute's personality in the right ways and apply good perspectives on a death or kill.
When they write a day (Normally made up of 5-7 POV's and a full games lasting at a maximum of 5-7 days), the participating users are left to decide what the next move will be. They must provide advice before the next update is made and this involves a lot of observation and careful planning. On average, a user forgetting to forewarn their tribute on an attack will most likely lose said tribute in the attack they failed to counter-advise. Advice must be a paragraph at least. Bloodbath advice is a requirement.
Giving advice will all be done in the same post to save posting space. An example on a forum style advice is below:
-Tribute Name-: You must avoid x at all costs, try to see if you can head west from the mountains for today since he plans on finding you at the peak like we had planned. I also want you to mark your tracks in a way only you can notice, you have to be back at the mountain base because y is meeting up with you tonight.
-End of advice, sponsor items might be provided depending on the type of games-
To sum this all up, it's like fantasy football but in a much simple format.
Once the gong has rung in the games, all that is left to do for the host is just write the games and update the death chart and alliances.
Once the gong has rung in the games, all that is left for the users to do is give advice after each day.
If you request examples on how this would apply, I provided an example of an open games below with example advice under it. Questions are always welcome.
The basic rules apply, but when it comes to a storyline there are no real limits. However, logic does apply so there cannot be any stupid advantages unless requested by the creator and the games' theme. Normal character bio's can be used, or you can fill out the template which is must friendlier to read. For example, a template used for my main tribute Mist Scorchil
Name: Mist Scorchil
Age: 14
Gender: Male
District: 7/8
Weapon: Axe/Tomahawk, Dagger, Hidden Blade (If he can find a way to craft one)
Appearance: 5'11 with brown messy hair that reaches a bit past his neck. He has gold highlights on his bangs and his eyes are a hazel brown. A calm look on his face follows.
Personality: Calm, collected. He is confident and has the heart of a warrior.
Backstory: Mist Scorchil, the newest of Panem's heroes. His life began in a curious way though, having Aztec roots that are explicitly shown in his last name's "click" at the end. He was born down south in Mexico but shares no memories of life there, and his mother migrated to District 7 after his father moved there during the rebellion. They left to 7 expecting a higher status, but didn't know they were a rebel family and thus they were sucked into the games. However, Mist was a curious looking child, living most of his youth under an odd lifestyle of quoting things other children didn't understand and having a temper against liars and those who disresespect those who need respect in the first place.
His experience with axes originated from a childhood habit of losing his temper. Bullies kept stealing his things behind his back, only to have him find out where they are the hard way. But one day, Mist caught them red handed and in anger he took the pair of scissors they were going to steal from him and threw them like a tomahawk into the wall, creating a small but deep hole. This bought a "weirdo" sort of attention to him, but they didn't know the abuse he was going through. At this moment, Mist knew that there are certain types of people you can trust, and ceratin types of people you can't. He then started watching the games, and through this he gained a hatred for the careers, picturing them like the "popular kids in school" or the bullies that harassed him so much, earning the heart of a pure anti-career.
He began middle school under many rude names, up to the point where he forced his parents to move him to a different school after pulling out a switchblade on a bully, the rebel he was back then. In his new school, he dominated the social ladders with the small, but loud and proud, group of friends he made there. He bought a new kind attention to him, without any rude names or pasts to chase him into another rut. He wasn't power hungry, but he felt at peace in his life. He went on many camping trips with his friends, thus influencing a survivalist side to him after being able to light fires easily, make traps for small animals to get meat, and so on. At night during these trips, he would climb the trees and whittle a helmet or two that raised craftmanship, making him a talented camper and crafter.
Then, one day the mayor's child ate nightlock berries. Mist originally had no idea what to do, but then his survivalist and Aztec instincts kicked in and he ordered someone to bring him milk and herbs right away. This managed to slow down the process of the nightlock berries with the milk, and only caused severe fever but no death thanks to the herbs. Mist wasn't anyone special, but he proved he was a good person after all.
Now, he was reaped. He ended up being an average kid in his district, a good kid with his flaws and strengths, and a good chance of survival. Mist will be expected to engulf his enemies in the flammable mist that is the embodiment of his will to live, and that very will to live will ignite them. He is a force to be reckoned with in the games, and has potential to either have a heroic victory, or a miserable death. I present to you; Mist Scorchil. The Burning Mist.
Strengths: He has a newfound will to fight and win. He is also skilled in survivalist abilities, combat and dodging attacks such as arrows or swipes from a blade. He also has good stamina, so it will take more than just a stab or two to the back to take him out. His skills in crafting can also help him improvise some weapons and maybe even some wooden armor in case he can't loot the cornucopia and has to go make his own things. He is also good at lifting things and runs fast.
Weakness: Mist provokes people easily into attacking him regardless of him being an armed tribute or not, and he has a serious temper against traitors, so he might not be able to measure how bad the revenge he would want so badly for a fallen ally could endanger him and his allies. He also wants to lead the anti-careers, painting a target on his back bigger than the rest of the anti-careers.
Bloodbath Strategy: Nobody is going to notice him if he plays dead with all the cannons going off. He don't care how long it takes either but once the cornucopia is mostly evactuated or things are safe enough, He'll snap every sucker who comes too close's neck and run away with what he can get to his alliance who will stay hidden in case of failure. If he has a weapon nearby however, he'll grab that and a backpack then run away.
Games Strategy: Lead the alliance in and out of dangers, having each member specialize in what they alliance will need and the odd ones out serving as the backup tributes. He'll plan on taking out careers with a series of traps along the paths they take to slowly pluck them off faster than the alliance itself, making a confrontation between the two alliances the last confrontation with hopes of the anti-careers coming out victorious. He'll craft weapons and/or armor to whoever needs it.
Feast Strategy: Go out with every alliance member in rank formation, grab the things and scatter from that point on in small groups of each member's desired tributes.
Token: A pocketwatch chain that his ancestor used in the civil war.
Interview Angle: Keep a kill-happy look and joke about dying every now and then. Give the audience what they want.
Mentor Advice: Don't be a hero, be a warrior. Come home in a ride with cheers, not a coffin with tears. If you're outnumbered, negotiate. If that doesn't work, run. You got a high training score Mist, make it mean something.
What was shown above shows a normal template. Depending on the host, you might be required to add special information like fears or overall views on something. Sometimes, they might just want a name, district, and weapon. The storylines in these games are normally depicted as normal panem, but some take place in a panem that carries 15 districts. Another might have the capitol as a district to be reaped. However, when someone is truly being creative, it might be somehow applied into casual real life situations!
I can provide links to examples of each type of games. But to continue, I shall present to you how a host would work in this.
The host is basically the gamemaker, the one who kinda decides the victor in a way that still feels like the hunger games. It's up to them to not let a Mary Sue win just because their friend made it. They design everything; the arena, the twist (if it's a quell or alternate dimension) and most importantly, they write the games.
Hosts can choose what to include, but requirements for any games is the arena, the tribute list, how many tributes a user can have (normally 4), alliances, a death chart and overall the story. A good games might throw in training sessions or reapings, interviews or chariot rides if they have the time or ideas. Another thing the hosts are in charge of is capturing the tribute's personality in the right ways and apply good perspectives on a death or kill.
When they write a day (Normally made up of 5-7 POV's and a full games lasting at a maximum of 5-7 days), the participating users are left to decide what the next move will be. They must provide advice before the next update is made and this involves a lot of observation and careful planning. On average, a user forgetting to forewarn their tribute on an attack will most likely lose said tribute in the attack they failed to counter-advise. Advice must be a paragraph at least. Bloodbath advice is a requirement.
Giving advice will all be done in the same post to save posting space. An example on a forum style advice is below:
-Tribute Name-: You must avoid x at all costs, try to see if you can head west from the mountains for today since he plans on finding you at the peak like we had planned. I also want you to mark your tracks in a way only you can notice, you have to be back at the mountain base because y is meeting up with you tonight.
-End of advice, sponsor items might be provided depending on the type of games-
To sum this all up, it's like fantasy football but in a much simple format.
Once the gong has rung in the games, all that is left to do for the host is just write the games and update the death chart and alliances.
Once the gong has rung in the games, all that is left for the users to do is give advice after each day.
If you request examples on how this would apply, I provided an example of an open games below with example advice under it. Questions are always welcome.