Cauterizing wounds
Aug 10, 2014 19:31:57 GMT -5
Post by Deleted on Aug 10, 2014 19:31:57 GMT -5
So, I had this idea quite a while ago, but only recently did I get a chance to mention it to Nyte, and together we fleshed out as much of an idea as we could with two teenage minds, mhm.
cau·ter·ize: to burn with a hot iron, electric current, fire, or a caustic, especially for curative purposes; treat with a cautery.
Congratulations, your tribute has made it out of a brutal fight, but not without consequences. Their arm is more of a mess than Lindsay Lohan, and in fact, they literally don't even have a forearm anymore, it's just a stump. A gushing, ugly stump. You have nothing to stop the bleeding, no needles, no threads, no magical boxes known as medkits, nor do you have the funds to sponsor one of those babes, all you have is a few matches. But wait! That Lohan arm can be a quick fix. Kind of.
Since medkits/needle and threads can get fairly expensive as the Games go on, cauterizing a wound, although it carries a risk with it, can be used as a replacement instead of these things. In addition, cauterizing a wound carries a reward as well. That is, if you're willing to take the risk.THE RISK
Since you're going at an exposed wound with a scolding hot piece of metal/a match, your tribute is obviously going to be in some pain. What Nyte and I were thinking was that, if a member chose to perform cauterization, they would have to roll die, maybe perhaps with a range of 1 to 4, each number having a corresponding damage with it. We decided to leave the damages up to staff if this idea is implemented, because we know you guys like to keep damage in increments of .0 or .5. However, in order to increase the risk of this operation, we were thinking that if the member/tribute rolls a 4, the damage added onto the tribute after cauterization would be more than the reward (an increase in healing at the end of the Games day) would take away.THE REWARD
In order to provide incentive to actually cauterize a wound instead of using a needle/thread, a tribute would receive a boosted healing rate at the end of the Games day, perhaps being halved by 2.5 instead of 2, or whatever you all may decide. So, in addition to perhaps saving sponsorship money (although im not sure how much matches are?), tributes also have the chance to get increased healing at the end of the day.
So, for example, say a tribute came out of a fight with 20 damage. Sometime during the fight, they had a limb severed. They can either choose to leave the sever and have their damage halved at the end of the day down to 10, or they can cauterize it with a match.
When they roll the dice, the member rolls say, a 2. If a 2 from the dice were +3 damage, the member would end with 23 damage, which would result in 9.2 damage at the end of the day instead of 10 (again, damage increase and heal boosgt are up to y'all). On the contrary, if the member had rolled a 4, they would then actually gain damage after healing instead of losing. For example, if the corresponding damage for a 4 was +7, the trib would end up with 10.8 damage at the end of the day.____________________
I believe that's about the gist of it, and although I feel as if i'm forgetting something, i'm just going to go ahead and post this. As always, thanks to the lovely Nyte for putting up with my questions and nagging, and thanks for reading and hopefully considering the idea ^^.