Non-combat Dice Rolls
Feb 13, 2015 4:00:37 GMT -5
Post by cass on Feb 13, 2015 4:00:37 GMT -5
-Water has a 1-in-3 chance of giving a tribute amoebic dysentery if it is not boiled or otherwise purified.
-Edible and medicinal plants have a 6-in-10 chance of being useless or mildly-to-fatally poisonous if the edible plants station has not been taken (or if there is no ally present to determine if the plants are edible or not); if hallucinogenic, they will have the obvious effect, and the tribute will feel intensely nauseous at the end of their episode
-Tributes with the trapping station have a 1-in-2 chance of successfully catching small game.
-Tributes without the firemaking station can still attempt to make fire, as long has they have the proper materials. The odds are 2-in-5 of them making a fire correctly. If they don't make a fire, their firemaking materials disappear (e.g. one match, one bundle of firewood)
-For any other success/fail activity (e.g attempting to poison an ally, attempting to chop down a tree, tributes who took the plants station finding edible-but-hallucinogenic plants, etcetera) that isn’t listed, please describe the situation to the Gamemaker(s) and ask for the roll. This is encouraged, so be as creative as you like!
Please make a note of what you are trying to accomplish before you post, in the same manner that you would specify who you attack in combat, e.g.
[[drinks unboiled water]]
[*dice=3]
If you wish to perform certain actions that are not listed here, PM the GM (me) to work out a dice table (if the action is feasible.) More dice rolls may be added as the Games progress.
Water [*dice=3]
1 Safe 2 Amoebic Dysentery (+25 Damage) 3 Safe
Edible Plants [*dice=7]
1 Hallucinogenic (+5 Damage) 2 Fatal (Death) 3 Safe 4 Near-Fatal (+30 Damage) 5 Safe 6 Poisonous (+20 Damage) 7 Safe 8 Mildly Toxic (+15 Damage) 9 Hallucinogenic (+5 Damage) 10 Safe
Medicinal Plants [*dice=7]
1 No Effect 2 Medicinal (-1 Damage) 3 Hallucinogenic (+5 Damage) 4 Poisonous (+20 Damage) 5 Medicinal (-1 Damage) 6 Mildly Toxic (+15 Damage) 7 Hallucinogenic (+5 Damage) 8 Fatal (Death) 9 Medicinal (-1 Damage) 10 Medicinal (-1 Damage)
Trapping [*dice=2]
1 Success 2 Failure
Firemaking [*dice=5]
1 Failure 2 Success 3 Failure 4 Success 5 Failure
Mushrooms (no plants station) [*dice=7]
1 Fatal (Death) 2 Safe 3 Toxic, seizure induced (+30 Damage) 4 Safe 5 Poisonous, excessive vomiting and high fever induced (+20 Damage) 6 Safe 7 Hallucinogenic, tribute incapacitated† (+5 Damage)
†An incapacitated tribute would not be able to flee from a fight, and would deal 2/3 power damage if fighting. All attempts at medicine, finding other food, lighting a fire, etc would fail for the rest of the day.
Stealing items from other tributes is also an option, but the dice roll is specific to the situation and therefore not listed here, so any requests should be PMed to me.