Improvised Items Guidelines
Feb 19, 2017 12:37:26 GMT -5
Post by L△LIA on Feb 19, 2017 12:37:26 GMT -5
IMPROVISED ITEMS
1. All improvised items must be individually pre-approved by the Gamemakers.
2. The approval of the item must occur the previous Games day if it is to be used in a mandated thread, although the writing of the creation of a previously approved improvised item may then take place in an intro post.- Improvisation is not allowed in the Bloodbath or Day 1.5 mandates because the IC creation of the items could not have taken place prior to the fights.3. Items may be improvised for use in the current Games day if the improvisation is taking place outside of a mandated fight.
4. If a writer improvises a particularly unique item, GMs have the right to refuse to allow other tributes to create the same item on the grounds of OOC respect of creativity, even if other tributes are in possession of the same materials.- Once another tribute has actively seen the item in a post, then they may attempt to create the same item on the grounds that the tribute is intentionally copying IC.5. Tributes must be in possession of logical materials with which to create an item.
- Tributes seeing items improvised in previous Games is a valid basis for duplication.
6. Tributes must have the logical ability to create an item.
7. Tributes may improvise items for their allies.
8. Exceptions may be made to these guidelines at the discretion of the Gamemakers.
A. ARMOR1. Armor may be approved at the discretion of the Gamemakers.
2. Armor improvised from found materials in the Arena will be valid for 1/2 the protection of traditional armor. As such, improvised armor will offer the following protection:- Helmet is 2.53. Improvised armor is custom fit/non-transferable between tributes. It may only be used by the tribute it was improvised for.
- Armored Vest is 5
- Shin Guards are 2.5
- Gloves are 1.5
- Boots are 1.5
- Left Vambrace is 2.5
- Right Vambrace is 2.5
4. General rules on armor apply as usual.
B. WEAPONS1. Weapons may be approved at the descretion of the Gamemakers.
2. Weapons improvised from found materials in the Arena will be valid for the full damage of traditional weapons.
3. General rules on weapons apply as usual.
C. MEDICAL SUPPLIES1. Medical supplies may be approved at the discretion of the Gamemakers.
2. Medical supplies improvised from found materials in the Arena will be valid for the full healing amount of traditional medical supplies.
3. Improvised medical supplies require a dice roll for infection:roll range="1-9"4. General rules on medical supplies apply as usual.
1 - no infection
2 - minor infection (+<amount healed> at beginning of next day)
3 - no infection
4 - persistent infection (+<amount healed> at beginning of every day for the duration of the games)
5 - no infection
6 - moderate infection (+<2 x amount healed> at beginning of next day)
7 - no infection
8 - raging infection (+<3 x amount healed> at beginning of next day)
9 - no infection