precious metals // homemade dynamite [TH vs. AV - Day 4]
Nov 17, 2018 23:47:33 GMT -5
Post by shrimp on Nov 17, 2018 23:47:33 GMT -5
As the voices turn tense, the light sparkles across the tunnels and refracts - all warm golds and cool silvers. They echo against the tunnel that stands as old as time, as if the slightest budge could send it collapsing down.
Bette knows it won’t happen - the Gamemakers know better than to kill eight in one tremble. But the prospect doesnt help, and the rumble is the last thing she wants to relive. Still, an impasse lies before them as Bette stands, stone-faced, one of her arrows nestled in the ground: she'd fired one as they saw the light approaching - hoping, praying, whoever it was would turn and run.
Clearly, the opposite has happened. Wander’s District partner stands across from them, her allies with her. Parson from Six: loud and brash; Hellion from Twelve: fire and brimstone; Angel from Seven: elegant, mysterious. Bette doesn’t shake that 10 from her memory, but all of them are threats, a quarter of their foes standing straight ahead.
Arrows coated in the putrid mixture she collected two days ago, she shoots Eve a pointed look, eyes steel cold in the dim. Temple stands beside her, stance at the ready with the shield she'd crafted late into the night as the anthem blared, stripping away the jagged edges with her knife, twisting branches into sturdy wood with tape and her pliers. Wander, ever the mediator, negotiations crumbling.
An armistice only works if there’s something gained; and in a zero-sum game, there’s nothing to come from that. As the chatter turns to a roar she narrows her eyes, takes a quick breath.
Then a barrier, broken with the click of a trigger.
Bette knows it won’t happen - the Gamemakers know better than to kill eight in one tremble. But the prospect doesnt help, and the rumble is the last thing she wants to relive. Still, an impasse lies before them as Bette stands, stone-faced, one of her arrows nestled in the ground: she'd fired one as they saw the light approaching - hoping, praying, whoever it was would turn and run.
Clearly, the opposite has happened. Wander’s District partner stands across from them, her allies with her. Parson from Six: loud and brash; Hellion from Twelve: fire and brimstone; Angel from Seven: elegant, mysterious. Bette doesn’t shake that 10 from her memory, but all of them are threats, a quarter of their foes standing straight ahead.
Arrows coated in the putrid mixture she collected two days ago, she shoots Eve a pointed look, eyes steel cold in the dim. Temple stands beside her, stance at the ready with the shield she'd crafted late into the night as the anthem blared, stripping away the jagged edges with her knife, twisting branches into sturdy wood with tape and her pliers. Wander, ever the mediator, negotiations crumbling.
An armistice only works if there’s something gained; and in a zero-sum game, there’s nothing to come from that. As the chatter turns to a roar she narrows her eyes, takes a quick breath.
Then a barrier, broken with the click of a trigger.
[bette dips arrows in sloshed blood]
[bette attacks parson; bow]
tdEg45eqJbow
[miss (arrow broken)]
accuracy reroll
bow
[miss (arrow broken)]
bow·bow