81st Official Muttation List
Feb 22, 2019 18:21:58 GMT -5
Post by eulalie blake 1a 🍒 tris on Feb 22, 2019 18:21:58 GMT -5
Prairie Pup - (Throughout)
These cute little creatures like to burrow in the ground and occasionally pop their little heads up to say hello. They’ll chirp at you and stare with large black eyes and if you give them a message they’ll gladly snatch it up and dig back through the earth, popping up to where your recipient is and completing the task. A form of the delivery word used in unsafe fly zones, the prairie pup is one cute messenger -- but be wary, sometimes their fee is toes.
(10 HP. Classified as small game. Not poisonous.)
- attacks using knife (claws)
Dire Coyote - (Thumb Rock, Tattered Big Top, Dry Lake Bed, Grass Plains)
A derivative breed from the hell hounds, these nasty little creations aren’t just canine. They were created for one purpose- to shred- and the jaws are all alligator, with sharp teeth and the muscles to slam their jaws closed on a piece of prey and toss it around until enough pieces fly off to kill it. The name did come from somewhere, though, and the majority of this mutt is in fact canine in origin. The creature looks like a monstrous wolf- strong fighter, enduring runner. Just to add to the disturbing factors, the eyes are more vein than sclera, turning them red. The ears are long at birth and need to be cropped to keep from flopping dangerously close to the teeth; that trait is from the bloodhound genetics that allow the Hounds to track their prey even when it seems impossible to do so. For this arena they have been bred to have fur the color of sand, the better to blend in with their surroundings. However, the most disconcerting difference between Hellhounds and Dire Coyotes is that the latter creatures howl non-stop whenever they have found prey.
(35 HP. Not poisonous. No food classification.)
Condor - (Throughout)
Upon first glance you may mistake the majestic Condor for your run of the mill vulture, but don’t be fooled by this rare specimen. A lightning strike of white runs horizontally through its otherwise black wings, the span of which is easily taller than you, young tribute. While the Condor is a carrion scavenger, it would not think twice about shoving a tribute out of the way to get to its next meal.
(20 HP. Not poisonous. Not edible.)
Nesting Spiders - (Tattered Big Top, Sunflower Fields)
When a veteran Capitol scientist observed his young son playing with a nesting doll he gained the next idea for a Games mutt. By mixing several breeds of poisonous spiders, as well as increasing the size of the creature, the mutt was born. However, the addition that makes the spider unique (and 4x as deadly), is the addition of a special sac inside of the spider's abdomen, used to store another Nesting Spider that is connected to the larger one. When (or if) the largest Nesting Spider is killed, the spider inside it's abdomen is disturbed, and as it has no host to depend on, it forces it's way out of the abdomen of it's once host, and immediately scrambles to find it's first meal (which, unfortunately for the killer, is usually them). Although each progressive spider that makes it's way out of the abdomen of it's host becomes smaller, each one becomes increasingly more venomous, making it a truly formidable opponent in the Games.
(15 HP. 10 HP. 5 HP. Counts as one Mutt. Poisonous. No food classification.)
Sinking Worms - (Grass Plains, Dry Lake Bed)
Does the thought of been sucked underground frighten you? Because Sinking Worms do just that. They run 8-feet long along their length, and their gaping mouth is easily large enough to swallow a tribute. Sinking Worms drag their prey underground, straight into their gut. Adapted by the Capitol to tackle rebels, the Sinking Worms give a clean and slow death. Drilling its grey head up and out of the ground, the worm grabs the victim by its legs and drags them underground, attempting to swallow them whole. It takes a long time, as the worm’s esophagus gets tighter and tighter as its prey is digested. The mutt was abolished due to the fact that it kept swallowing livestock whole in District 10, and people often fell into the deep holes the mutt left behind. Now, the Sinking Worms dig themselves into the fragile ground of the Arena, and tributes should watch their step if they don’t want to be gobbled up.
(25 HP. No food classification. Not poisonous.)
Deadly Stallions - (Grass Plains, Thumb Rock)
Larger than your average horse, these mutts can travel at an extremely fast pace. Deadly Stallions were originally created by the Capitol as a mean of quieter transportation during the war. Their hooves are far stronger than that of a regular old steed, created by the Capitol so they could gallop over nearly any terrain. When rebels had began sneaking into Capitol areas and killing the mutts mercilessly, the Deadly Stallions' minds were configured to attack anyone who didn't fight for the Capitol on sight, posing as a potential threat to tributes. They are most likely found in shaded areas or near drinking water, ready to attack anyone who comes near.
(35 HP. Classified as large game. Not poisonous.)
Oposshine - (Tattered Big Top, Prairie Dog Burrows)
The Oposshine is bespoke to the 81st games. Gamemaker Josiah Layton took inspiration from the 80th’s The Sloshed and incorporated the drunken madness into his own design. The mutt is two times larger than the possum that is is based on. With a gut filled with fermented fruit, a nasty bite from this beast will leave a tribute feeling tipsy and its claws are not fun to deal with either. If the animal is defeated, its meat is delicious when cooked. Once consumed, it will make the eater feel as though they have necked seven glasses of whiskey.
(18 HP. Edible. If bitten, tribute must then roll for intoxication on every subsequent attack.)
- attacks using knife (claws) and spiked blunt (teeth); the latter results in the intoxication roll
Contest Winners:
The Unsaid - (Tattered Big Top, Dry Lake Bed)
[credit to umber vivuus 12b 🥀 [dars]]
The Unsaid is said to be a manifestation of a person's secrets when they die; there are children's stories throughout Panem about them. Supposedly, when a person dies, their secrets form the Unsaid so that the person's soul can start fresh in the afterlife. To see an Unsaid, they say, is a grim prophecy that a person has a very big secret. Whether or not this is true, there are some qualities of the Unsaid that you cannot deny: their obvious similarities to their distant equine cousins, the black, leathery skin that seems to be stretched over little more than frail bone, the wings that can span up to fifteen feet on the biggest of them. Their hooves end at a sharp point, jagged as a broken branch and making each set of prints distinguishable from the next. Fables aside, these creatures could pull the secrets out of even the most unwilling host.
(25 HP. Not edible. Not poisonous.)
- attacks using spiked blunt (hooves)
Plagas - (Throughout)
[credit to umber vivuus 12b 🥀 [dars]]
They travel in flocks, darkening the sky into a shivering shade of gray. It is said that if you see a lone plaga to run, run, run, because the others are not far behind, and they have an insatiable appetite. In their wake, plagas leave only ruin: dusty fields that were once thriving orchards, trash littering the streets after being shredded in search of food with their sharp talons and beak. The worst of it is the sickness that comes with them. At one point, plagas were such a nuisance that humanity almost didn't survive. There's something about their signature milky eyes, their untended plume of ravenous black feathers, the inharmonious caw that crawls out of their twisted throats that makes them seem particularly unsettling. There are legends about how these birds were once ravens or crows, and how they died of starvation, but their insane hunger brought them back from death's clutches with a vengeance. There was no record of their creation in any of Panem's labs, which makes it even easier to believe, but some of the more talented minds believe that the plaga's conception was kept a secret due to the large likelihood of their eventual cause of human extinction.
(10 HP. Edible. Poisonous.)
- attacks using knife (talons) and spiked blunt (beak)
- after surviving a mandate against Plagas, a tribute will come down with a fever that will last through the night and break by next sunrise; it is purely IC, making the character paranoid and prone to hallucinations
Snakeroot - (Grass Plains, Sunflower Fields)
[credit to napoleon, d2m ₊⊹ 🐁 ɢʀɪғғɪɴ.]
there are snakes in the grass, but they hadn't always been there. the species are a deviation from and a grotesque fusion between mambas vipers and ivied flora, but once, they were just mere pets in the capitol's most beautiful botanical gardens. the strong, pinecone-like leaves they have in lieu of scales flowed so cohesively with the flowers and their colors, which spun the illusion that mother nature herself moved and danced. but all pretty things have flaws, and theirs was engraved onto their genetics. the creatures, instead of feasting on insects or photosynthesizing through the skin, turned those sharp fangs to the humans instead. even when tethered together with the lifeless ivies, these mambas did not lose the graceful ferocity that makes a snake. now they roam, leaving trails that are unseen through the grass plains, but their scales sing a discordant melody of tree bark and coarse movement.
(15 HP. Edible, if decapitated. Not poisonous.)
- attacks using knife (teeth) and whip (body)
Akerbeltz - (Tattered Big Top, Thumb Rock, Dry Lake Bed)
[credit to marguerite harvard d2a (zori)]
In the late 70s, there was a resurgence among Capitolites in the occult -- fine garments crafted as homage to the Victorian witches of long ago, séance parties, and all manner of items related to demons -- but none has drawn the allure so readily as the creation of Akerbeltz. A mythic figure brought to life, Akerbeltz has proven a trickster even to his creators. Originally crafted for the capitol’s museum of unnatural oddities, this bipedal goat-humanoid prefers to trap his prey, subjecting them to torment before attempting to lay a finishing blow. Standing well on six feet atop two black cloven hooves, his two hundred pound frame should strike terror, but perhaps not as much as the beady red eyes that tributes will witness just before he slits their throats. Make no mistake, dear tributes. You will hear his cackling at a distance, through the long waving sunflowers or underneath the tattered big top. Echoing whispers that sound like he is reading your last rites before you come face to face with this unholy creation. Begging for mercy will do no good -- just hope he isn’t hungry for your flesh, or worse, that you haven’t kept him entertained. After all, what better fun could there be for him than hearing his victims screams as he does his work?
(35 HP. Not edible. Not poisonous.)
- attacks using whip (chains) and spear (scythe)
Silver Sand Whips - (Prairie Dog Burrows, Sunflower Fields)
[credit to Arrows]
The Capitol circuses draw the enchanted eyes of millions. Capitolites of all ages squirming together within a tent to watch a show of human and mutt. From this constant craving for more flash, more danger, came the Silver Sand Whips. With delicate design scientists genetically merged metal, animal, and abstract. Numerous attempts resulted in disaster before finally success arrived. Its appearance is that of an armadillo with a back of reflective silver scales, and its hidden specialty a whip in the form of a long barbed tongue. Upon their debut to the eyes of the world, spectators fell into frenzy as the Silver Sand Whips' scales reflected beautiful patterns and their speedy whips provided a dangerous challenge to their tamers. Word of such excitement quickly reached the ears of Game Makers who were certain the creatures' blinding scales and terrible tongues could be used on even bigger stages.
(10 HP. Edible. Not poisonous.)
- attacks using whip (tongue) and flail (body)