resurgence // amethyst
Apr 2, 2020 23:06:47 GMT -5
Post by lance on Apr 2, 2020 23:06:47 GMT -5
"-No, not the orange one, the red one, you imbecile! Ugh!"
Ordinarily, whenever someone had barely slept over the span of three days worth of Games, it was because they were either a hardcore enthusiast, an insomniac, or had found themselves in one of the never-ending celebrations that took place across the gleaming city.
For Amethyst, her reasoning was that it was the only way to ensure that her muttations' unpredictability didn't lead to her finding herself a head shorter by the Games' end.
In all honesty, things hadn't gone so badly that her fate was a foregone conclusion like it may have been under different circumstances. The Experiments, as she had called them, had largely kept to the shadows in the immediate aftermath of their unexpected escape, opting to bide their time and watch from afar instead of leaping directly into the action. A preferable action, but frustrating at the same time - without a proper method to track their behavior, it had taken away precious hours as she and her team had tried in vain to rein the rampant beasts back under her control.
She knew that engaging with chimp DNA was a risk, as the animal's relative similarity to humans made many of the mutts that used such genes unpredictable, but at the time of their conception, she hadn't cared. Risks were needed in order to reclaim a spot in the position of authority, and after eight long, tiring, agonizing years of being passed over again and again, well, even the most patient of Gamemakers could get exasperated. It had been mere coincidence that the dangerous muttations had just achieved their completion when she'd gotten the official summons, and in her hubris, she'd thought it a great idea to introduce them into her rainforest-y biome. After all, weren't the jungles supposed to be filled with deadly, dangerous beasts?
But she'd underestimated her own creations' desire for blood. Desire for freedom. And they'd escaped from their containment cages, far, far ahead of schedule. It'd taken every favor she'd had and then some to keep the cameras off of the Cornucopia as her beasts developed minds of their own, tore into each other in the absence of human flesh, before darting off into the unknown to lick their wounds.
"How the hell do you confuse pink for red? Okay okay, fine! I will do it myself, thank you for asking!"
And for days she struggled. Until she'd come up with the genius plan of luring each of them out with their own separate fights in the vicinity of each location they'd taken to hiding. And like giving candy to a baby, they'd emerged. Just long enough to go on the offensive themselves, just long enough for neural patterns and brain synapses to be captured by her team.
And finally, with the press of a red button, she'd reestablished control. And just like that, the weight of the world fell off of her shoulders as she collapsed onto a chair.
No one dared comment, but the baggy-eyed woman with frazzled hair and smudged makeup was a far cry from the professional Gamemaker that had once prowled through the room like she had owned the place. And in a sense, she had. Far from being the bright-eyed newcomer to the head position, she was a veteran who had done eight years of waiting to reclaim her throne.
Right now? She just wanted to take a nap. For like, three days straight. Having to run an entire games while also dealing with eight foot tall muttations exploring their teenage independence did that to a person.
But that wasn't going to be an option. Just shy of the final eight, where each and every action was critically observed with microscopic efficiency? No, she needed to be personally on deck for that one.
And what a cast of characters for her resurgence into prominence. Sophie Fray, the Career legacy. Gala Thomas, the vengeful lover. Georgina Hayward and Laurent Crest, the unlikely wallflower set of Threes (and yes, she'd already heard about the comparisons to Fer and Throes half a hundred times). Beck and Noel Hailsham, the deadly siblings from Four. Walter Blake, the youthful maverick volunteer. Eloise Abramovich, the silent enigma.
Four that would be much preferred. Four that wouldn't. A fifty percent chance of getting a Career across the finish line, or a fifty percent chance of getting another Teddy Ursa. Other Gamemakers had done worse with better odds. Better with worse.
And that was all she thought, before she passed out right then and there in her seat.