Non-Combat Dice Rolls
Oct 16, 2020 21:23:47 GMT -5
Post by Stare on Oct 16, 2020 21:23:47 GMT -5
Non-Combat Dice Rolls
Please make a note of what you are trying to accomplish before you post, in the same manner that you would specify who you attack in combat, e.g.[drinks unboiled water]
[*roll range="1-3"]
[result]
More dice rolls may be added as the Games progress.
For any other success/fail activity (e.g attempting to poison an ally, attempting to chop down a tree, tributes who took the plants station finding edible-but-hallucinogenic plants, etc.) that is not listed here, please PM the Gamemakers with a description/proposal and ask for the roll. This is encouraged, so be as creative as you like!
Table of Contents:
- Drinking Unpurified Water
- Medicinal Plant Use (without station)
- Trapping (with station)
- Trapping (without station)
- Wolf Taming
Drinking Unpurified Water[*roll range="1-3"]
1 Safe 2 Amoebic Dysentery (+15 Damage) 3 Safe
Medicinal Plant Use (without station) [*roll range="1-7"]
1 No Effect 2 Medicinal (-1 Damage) 3 Hallucinogenic (+5 Damage) 4 Poisonous (+20 Damage) 5 Medicinal (-1 Damage) 6 Mildly Toxic (+15 Damage) 7 Hallucinogenic (+5 Damage) 8 Fatal (Death) 9 Medicinal (-1 Damage) 10 Medicinal (-1 Damage)
*Tributes under effect of hallucinogens with suffer the effects into the following day; if attacking, the tribute must roll a dice to see who they attack (including themselves). GMs will provide the dice.
General Purpose Plant Use (without station)
1 No Effect 2 Medicinal (-1 Damage) 3 Hallucinogenic (+5 Damage) 4 Poisonous (+20 Damage) 5 Medicinal (-1 Damage) 6 Mildly Toxic (+15 Damage) 7 Hallucinogenic (+5 Damage) 8 Fatal (Death) 9 Medicinal (-1 Damage) 10 Medicinal (-1 Damage) 11 No Effect 12 Edible 13 Hallucinogenic (+5 Damage) 14 Poisonous (+20 Damage) 15 Edible 16 Mildly Toxic (+15 Damage) 17 Hallucinogenic (+5 Damage) 18 Fatal (Death) 19 Edible 20 Edible
Trapping (with station) [*roll range="1-2"]
1 Success 2 Failure
Trapping (without station) [*roll range="1-4"]
1 Success 2-4 Failure
Wolf Taming [*roll range="1-4"]
1 Success 2-4 Failure